Fantasy role-playing game in the exhibition of Jan Boháč and Viktor Dedek.
Our role-playing game will be open and led by artists on three occasions: twice in the daytime and once at night for a more intense experience.
Jan Boháč and Viktor Dedek as storytellers and “lords of the cave” will take communities of players and the public with knowledge or interest in the game for a journey through their fantasy world.
A shipwreck, created by the artists for PLATO as part of their performance-exhibition project Skeleton: Second Part of Euro-Middle Age Saga, will be used as a gaming environment.
The journey through the story of the Euro-Middle Age, in which artists build on the aesthetics of Middle Age & fantasy unified European Union institution, can take up to several hours or a part of a day or night.
“We are two artists who try to work with this game in the context of art and use the possibilities it offers to articulate pressing issues, be they issues of human or inhuman society. We will meet on an agreed time, create the characters on the spot and then play one long session.”
Jan Boháč and Viktor Dedek
We are looking forward to your stories.
Do you want to play the game on another date?
What is and how do you play Dungeons and Dragons?
This American “pen and paper” role-playing game (RPG) is played in small groups, using only a piece of paper or a notebook, a pen and special multi-faceted dice. The gaming group selects a player who pre-prepares the story and guides the other players through it. At the beginning of the game, the guide introduces the story to the players and asks questions to let them make their choice. Will the players head north alongside dangerous-looking rocks or south alongside the shore with high tide coming soon? The destiny of the characters is decided by throwing the dice. Is it 9 and less and the character escapes the battle alive or is it a higher number and he loses one of his lives? The goal of the game is to let the storyteller guide you to the end of the story and identify with your character and the situations as much as possible as you proceed – this is why it’s called a role-playing game. Such a journey can take several hours or a part of the day or night.
The key elements in the practice of Jan Boháč are creative collaboration, the combination of dramatic and sculptural forms and the subjects of fate, distress and uncertainty. He often uses methods of collective story development and speculative scenarios. He is a graduate of the Sculpture Studio at the Academy of Architecture, Art and Design; since 2017 he has been continuing his postgraduate studies there. He is also a professional emergency line paramedic.
Viktor Dedek graduated in 2020 from the Sculpture Studio of the AAAD in Prague. He completed internships at the Universität für Angewandte Kunst in Vienna and the Zürcher Hochschule der Künste in Zurich. He also studied in the studio of Tomáš Vaněk at the Academy of Fine Arts in Prague and in the studio of guest artist Marie de Brugerolle at the AAAD. His work has continuously been dedicated to the interconnected relationship between the following areas: the game world, game environments, art installations, performance, literature, reality and fiction. He compares the economies and politics of art and the game world and the figures of the artist and the player.